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  • 标题:How video games impact the skill of solving real world problems
  • 本地全文:下载
  • 作者:Vikrant Thapliyal ; Hirak Dasgupta
  • 期刊名称:Ilköğretim Online/Elementary Education Online
  • 印刷版ISSN:1305-3515
  • 电子版ISSN:1305-3515
  • 出版年度:2021
  • 卷号:20
  • 期号:1
  • 页码:1939-1943
  • DOI:10.17051/ilkonline.2021.01.208
  • 语种:English
  • 出版社:Öğretmen Eğitimi Akademisi
  • 摘要:Accompanying the wide-spread availability of performance systems (both computationally and graphically capable), academic research on video had expanded. While a significant portion of it has explored negatives aspects of video games, awareness of it positive applications and effects is not as expansive. A medium that has been around for 4 decades is now projected to take over cable entertainment in the coming period. Gaming has primarily been a form of entertainment but, this paper offers a literary analysis of existing research on feasibility of video games as an apparatus to develop skills used for solving real world problems..
  • 关键词:video games;solving real world problems;entertainmen
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