期刊名称:RENOTE : Revista Novas Tecnologias na Educação
电子版ISSN:1679-1916
出版年度:2021
卷号:19
期号:1
页码:227-236
DOI:10.22456/1679-1916.118432
语种:Portuguese
出版社:CINTED/UFRGS
摘要:Access to new technologies is slowly changing classrooms and their dynamics. Gamification has been a widely used approach, and its benefits are still being studied. This paper aims to present a serious game which assists in teaching the SCRUM (software development) framework in higher education disciplines. For this, a virtual game has been created containing two different ways of playing, and its performance as a support tool to traditional teaching methodologies has been analyzed. Through a planned experiment, it was possible to identify a direct positive impact on students Learning Gain.
关键词:gamification;project management;scrum framework;serious game