摘要:PPAD and PLS are successful classes that capture the complexity of important game-theoretic problems. For example, finding a mixed Nash equilibrium in a bimatrix game is PPAD-complete, and finding a pure Nash equilibrium in a congestion game is PLS-complete. Many important problems, such as solving a Simple Stochastic Game or finding a mixed Nash equilibrium of a congestion game, lie in both classes. It was strongly believed that their intersection, PPAD ∩ PLS, does not have natural complete problems. We show that it does: any problem that lies in both classes can be reduced in polynomial time to the problem of finding a stationary point of a continuously differentiable function on the domain [0,1]². Thus, as PPAD captures problems that can be solved by Lemke-Howson type complementary pivoting algorithms, and PLS captures problems that can be solved by local search, we show that PPAD ∩ PLS exactly captures problems that can be solved by Gradient Descent.This is joint work with John Fearnley, Paul Goldberg, and Alexandros Hollender. It appeared at STOC'21, where it was given a Best Paper Award [Fearnley et al., 2021].