摘要:Background
The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population.
Method
A total of 285 undergraduate students (128 males, 157 females,
M
age = 19.66,
SD = 1.36) participated in this study.
Results
A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure,
χ
2(129) = 106.027,
p < .931;
CFI = .957;
RMSEA = .040;
SRMR = .054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (
r = .309), the Game Addiction Scale for Adolescents (
r = .824), and Young’s Internet Addiction Test (
r = .581). Finally, the POGQ-J was found to have a high test–retest reliability.
Conclusions
The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.
Supplementary Information
The online version contains supplementary material available at 10.1186/s13722-021-00273-3.