摘要:We study the problem of deciding the winner of reachability switching gamesfor zero-, one-, and two-player variants. Switching games provide adeterministic analogue of stochastic games. We show that the zero-player caseis NL-hard, the one-player case is NP-complete, and that the two-player case isPSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardnessfor a succinctly-represented model that maintains the upper bound of NP $\cap$coNP. For the one- and two-player cases, our results hold in both the natural,explicit model and succinctly-represented model. Our results show that theswitching variant of a game is harder in complexity-theoretic terms than thecorresponding stochastic version.
关键词:Computer Science - Formal Languages and Automata Theory; Computer Science - Computer Science and Game Theory; Computer Science - Logic in Computer Science