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  • 标题:The main ways of implementing gaming technologies in the process of career guidance work for choosing the profession of an engineer
  • 本地全文:下载
  • 作者:Svetlana Ovchinnikova ; Elena Schneider ; Elena Tamoshkina
  • 期刊名称:E3S Web of Conferences
  • 印刷版ISSN:2267-1242
  • 电子版ISSN:2267-1242
  • 出版年度:2021
  • 卷号:284
  • 页码:1-5
  • DOI:10.1051/e3sconf/202128409006
  • 语种:English
  • 出版社:EDP Sciences
  • 摘要:The paper considers play as a teaching method in career guidance activities of high school students and believe that play is most adequate in career guidance work, because with its help various kinds of students’ initiatives can be implemented, which is extremely important for this process. And from this position, play cannot be separated from activity and must be considered as a way of realizing it. Didactic research establishes not only the content, essence, signs, characteristics and features of certain processes, factors, phenomena, but also the conditions for their effective functioning. The main purpose of career guidance work is to form the professional orientation of students, to provide them with assistance and support in the process of self-determination when choosing. If career guidance work is carried out in the learning process, then it is of a specific nature. Its main feature is the close connection of the acquired theoretical knowledge with individual skills and possible skills that may be required in the process of professional activity, as well as with possible objects and tools of labor. For this it is necessary to simulate the possible future components of a particular profession, and all these components must be properly organized. Gaming technologies help in this issue.
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