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文章基本信息

  • 标题:The Meaning and Relevance of Video Game Literacy
  • 本地全文:下载
  • 作者:Bourgonjon, Jeroen
  • 期刊名称:CLCWeb: Comparative Literature and Culture
  • 印刷版ISSN:1481-4374
  • 电子版ISSN:1556-2905
  • 出版年度:2014
  • 卷号:16
  • 期号:5
  • 页码:8
  • 出版社:Purdue University
  • 摘要:In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive dimensions and elements and situating them in Bill Green's sociocultural 3D model of literacy in order to determine the operational, cultural, and critical aspects of video game literacy.
  • 关键词:digital literacy; ducation; video game literacy
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