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  • 标题:Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?
  • 本地全文:下载
  • 作者:Luis R. Murillo-Zamorano ; José Ángel López Sánchez ; Ana Luisa Godoy-Caballero
  • 期刊名称:International Journal of Educational Technology in Higher Education
  • 印刷版ISSN:1698-580X
  • 电子版ISSN:2365-9440
  • 出版年度:2021
  • 卷号:18
  • 期号:1
  • 页码:1-27
  • DOI:10.1186/s41239-021-00249-y
  • 语种:English
  • 出版社:Springer Verlag
  • 摘要:Abstract This study aims to examine whether it is possible to match digital society, academia and students interests in higher education by testing to what extent the introduction of gamification into active learning setups affects the skills development demanded by the workplace of the digital society of the twenty-first century, the academic achievement standards claimed by the academia, and the satisfaction with the learning process required by the students. Our results provide statistically significant empirical evidence, concluding that the generation of a co-creative and empowered gameful experience that supports students' overall value creation yields to satisfactory active learning setups without any loss of academic achievement, and allowing to develop a series of skills especially relevant for twenty-first century professionals.
  • 关键词:Gamifcation;Active learning;Digital society;Skills;Academic achievement;Satisfaction
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