期刊名称:International Journal of Asia Digital Art and Design Association
电子版ISSN:1738-8074
出版年度:2014
卷号:18
期号:2
页码:18-23
DOI:10.20668/adada.18.2_18
语种:English
出版社:アジアデジタルアートアンドデザイン学会
摘要:With bases well established in the constructivism of Vygotsky, Piaget and Dewey, Contextual Teaching and Learning isabout to help students not only to memorize contents but also to construct the relation between subjects in order to definetheir meaning. Contextual Teaching and Learning represents an important field of study and analysis that can be widelyapplied to classrooms and new media but lack of information and research, especially in Video Games and virtualtechnologies. This paper propo ses a Card Game based User Interface that reduces the player's learning curve of thegameplay and help the game content to be assimilated during the player’s progress. Such interface can be applied toeducational and non educational Video G ames always prov iding context , i.e. meaningful content trough text card's design.For research purposes, a contextual card deck based on Art History was developed and tested against the same theme oftraditional game interface with buttons derived from Massively Multiplayer Online Games abilities. The provided resultsshows that C ard G ames as Video G ame's interface can help to simplify user's interaction while giving the player subjectiveinformation and content. By playing a prototype with the proposed interfaces, users were presented with questions aboutArt History, which answers were in the game’s interface. User and community driven design method was used in theprototype development. As Virtual Contextual Teaching and Learning is a concept yet to b e well explored and defined, thepresent research aims to contribute with the notion of human's cognition development in simulated environments.