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  • 标题:Applying Theta* in Modern Game
  • 本地全文:下载
  • 作者:Phuc Tran Huu Le ; Nguyen Tam Nguyen Truong ; MinSu Kim
  • 期刊名称:Journal of Computers
  • 印刷版ISSN:1796-203X
  • 出版年度:2018
  • 卷号:13
  • 期号:5
  • 页码:527-536
  • DOI:10.17706/jcp.13.5.527-536
  • 语种:English
  • 出版社:Academy Publisher
  • 摘要:There are many commercial games using path-finding algorithm for making movements fromtheir characters. There more development games are, the more requirements the customers demand to thegame manufacturer. Therefore, in this paper, there is a comparison between A* and the post-smooth variantof A* - Theta*. Besides that, there is a demonstration among these movements of the characters made bydifferent maps, which are taken from Dota 2 and League of Legend – the most popular games. At the end,there is a positive conclusion on the path-shape made by Theta* in order to make these commercial gamesmeet the request of their customers.
  • 关键词:A*; MOBA games; RTS games; Theta*.
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