摘要:Normal 0 21 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} This study aimed to investigate the relationship of time spent on TV and in the use of computer and video game with overweight and obesity in children and adolescents. The sample was composed by 114 individuals. The time spent watching TV as well as the use of the computers and of the video games was obtained by recall questionnaire. The cutoff used was 120 minutes. The body mass and height were measured to calculate the BMI and the nutritional status was determined by the protocol proposed by Conde and Monteiro (2006). Logistic regression was used to obtain odds ratio, with confidence interval of 95% (p <0.05). Individuals who spent more than 120 minutes per day with computers and/or video games have 2.6 times more chance to present excess of weight. Normal 0 21 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;}
其他摘要:This study aimed to investigate the relationship of time spent on TV and in the use of computer and video game with overweight and obesity in children and adolescents. The sample was composed by 114 individuals. The time spent watching TV as well as the use of the computers and of the video games was obtained by recall questionnaire. The cutoff used was 120 minutes. The body mass and height were measured to calculate the BMI and the nutritional status was determined by the protocol proposed by Conde and Monteiro (2006). Logistic regression was used to obtain odds ratio, with confidence interval of 95% (p <0.05). Individuals who spent more than 120 minutes per day with computers and/or video games have 2.6 times more chance to present excess of weight.Keywords: Sedentary Behavior - Overweight and Obesity - Children and Adolescents
关键词:Comportamento sedentário;Sobrepeso e obesidade;Crianças e adolescentes